It may take some fiddling to get everything exactly where you want, and you may end up wanting to tweak the clickable width and height a bit as well. TL DR: Make sure that Nameplate Motion Type is set to "Stacking Nameplates" and then work with your nameplateOverlapV CVar. You'd have to imagine that the enemy is casting - I didn't bother to get a good screenshot of that, but just keep in mind that the height/overlap is about the same whether casting or not. You can see that bigger numbers spread the nameplates out more, while smaller numbers bunch them up. (You can search for those in Advanced Interface Options or just type the following.) So, in those screenshots, my nameplateOverlapH is set to 0.8 and my nameplateOverlapV is set to 1. Kui Nameplates has its own sliders to set them, for example. You can get Advanced Interface Options via Twitch/Curse/whatever or you can modify these directly with macros - but keep in mind that other addons might change these variables. The final bit for how these are laid out is set via CVars. They are set to a Clickable Width of 200 and a Clickable Height of 30. You want Stacking Nameplates.Īs you can see, however, my stacking nameplates are pretty spread out. Stacking Nameplates attempts to stack nameplates vertically if they'd overlap. Nameplate Motion Type: Overlapping Nameplates, obviously, lets nameplates stack on top of each other. Interface\FrameXML\WorldMapFrame.Starting from /ec > NamePlates > General Options: I am not sure if it's 100% the same as I previously posted so I apologice in advance if it is.
But as soon as I open the map I will get this LUA error. If I just go into combat without opening the map I receive no errors. It seems to happen whenever I go into combat while having or opening my map. I am able to reproduce the problem 100% now. Interface\FrameXML\a:261: in function `ToggleWorldMap'Īlright! So far thank you so much for all the help. Interface\FrameXML\a:2852: in function `ToggleFrame' Interface\FrameXML\a:2868: in function `ShowUIPanel' Interface\FrameXML\a:2176: in function `ShowUIPanel' Interface\FrameXML\a:2374: in function `SetUIPanel' Interface\FrameXML\a:2809: in function `WorldMapFrame_UpdateMap' Interface\FrameXML\a:1230: in function `WorldMapFrame_Update' The lua error appeared when I was driving around. When I finally was able to log in after having done as you instructed me I decided to go to Val'sharah and test it out. Interface\FrameXML\a:242: in function `ToggleWorldMap' Interface\FrameXML\a:2850: in function `ToggleFrame' Interface\FrameXML\a:2884: in function `HideUIPanel' Interface\FrameXML\a:2416: in function `HideUIPanel'
Interface\FrameXML\a:2385: in function `MoveUIPanel' Interface\FrameXML\a:2358: in function `SetUIPanel' Interface\FrameXML\a:19: in function `SetMapAreaID' Interface\FrameXML\a:67: in function `Refresh' Interface\FrameXML\a:58: in function `Clear' AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:120: in function WARNING: this will remove all your other addons and their settings too. Worst case scenario, delete WTF and Interface folders then start up the game (which will then create new default folders) then re-install LUI. ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function `Fire' Ive found Elvui / TukUI completely messes with all my settings and addons, so avoid it like the plague. Message: ADDON_ACTION_BLOCKED: ZygorGuidesViewer tried to call the protected function ':Hide()'. ZygorGuidesViewer\a:1934: ArrowFrame_OnUpdate_Common()
Message: Note: AddOn ZygorGuidesViewer attempted to call a protected function (ZygorGuidesViewerPointerArrow_Midnight:Hide()) during combat lockdown. Just now when I went into the gear settings in the Zygor settings I had this one.Įrror occured in: AddOn: ZygorGuidesViewer